The most popular form of poker. Each player makes the best five-card hand from their two private cards and the five shared community cards.
Win chips by making the best five-card hand at showdown, or by betting hard enough that everyone else folds first. You may use any combination of your two hole cards and the five community cards, including all five community cards (playing the board).
Play with 2 to 10 players. The dealer button marks the nominal dealer and rotates one seat clockwise after every hand, so position and the blinds pass around the table fairly.
Before cards are dealt, the two players left of the button post forced bets:
Blinds guarantee there's always something to play for. In a tournament, blind levels rise on a timer so the action keeps building.
Two cards face-down to each player. First betting round, starting left of the big blind.
Three community cards dealt face-up. A new betting round begins left of the button.
A fourth community card is added. Another full betting round follows.
The final community card. Last betting round, then showdown.
A few simple rules keep betting fair. We play no-limit, so there's no cap on the top end, but there is a floor:
When a player is all-in for less than the bets around them, they can only win the chips they actually matched. Everything above that goes into a side pot, contested only by the players who put it in. A short stack can win the main pot, but never more than they had in front of them.
Betting blind out of turn is not allowed. You can't fire in a raise before the action reaches you. The one exception is the straddle. Whether to allow it is a house call, and at our table it's welcome: a voluntary blind raise posted before the cards are dealt. Only the player immediately to the left of the big blind (the first to act before the flop) may straddle, and it must be exactly double the big blind. It plays as a third, larger blind, and in return the straddler gets to act last pre-flop.
Before the flop, the turn, and the river, the dealer "burns" the top card of the deck face-down and out of play. It's a small safeguard so nobody can gain from a marked or glimpsed top card.
Some dealing errors void the hand and it's re-dealt from scratch. Common misdeals: a player dealt the wrong number of cards, cards dealt to an empty or out-of-hand seat, or the deal starting in the wrong seat. Call it out the moment you spot it. Once there's been real action (a bet or a fold), the hand usually stands and play continues.
An exposed hole card, though, doesn't kill the hand. If a card is accidentally flipped face-up as it's dealt so everyone can see it, we don't re-deal. That card is set aside and treated as a burn, and the deal simply carries on as if it hadn't happened, so everyone else still gets the exact card they were meant to get. The player who was supposed to receive the exposed card is made whole at the end: once the deal is finished, they take the card that would otherwise have been the burn before the flop.
If two or more players remain after the final bet, cards are revealed and the best five-card hand takes the pot. Ties split the pot equally. If everyone folds to a bet, the last player standing wins without showing.
The player who made the last bet or raise on the river shows first; if the river was checked around, the first player left of the button shows first. To win, you have to table your hand: turn both hole cards face-up on the table. A hand that is never tabled cannot win the pot.
Mucked cards are dead, and there is no saving them, ever. The instant your cards touch the muck they are gone: they cannot be retrieved, un-mucked, or ruled live again, no matter how strong the hand was or how fast you reach back for them. Release your cards into the muck and, for that hand, you're done.
At showdown, the cards speak for themselves. You don't have to announce or call out your hand, and nobody has to say what they're holding. If you misread or misname your own hand, it doesn't matter. The only thing that counts is what's actually on the table. Just turn your cards face-up and the best true five-card hand wins, however anyone describes it.
No rulebook covers every odd spot. If a question or dispute comes up that isn't settled here, the host makes the call, and that ruling is final for the night. It's all in good fun.
We shuffle behind the dealer and cut in front. Seats will be randomly assigned.
A couple of apps keep the night running smoothly: